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RileSamurott

5
Posts
A member registered Oct 19, 2020

Creator of

Recent community posts

Thanks!

It's kind of like a game of battleship, but with the addition of a dice-based targeting system which provides more hits at the expense of precision. The objective is to destroy all of the opponent's colonies. Every turn, you first decide whether you want to make a precise shot (the Auto button),  or two dice-targeted shots (the Manual button). 

For Auto shots, you simply click on a square to target it. For Manual shots, 4 dice are generated which you can drag and drop into the position markers on the top and right sides of the grid to specify target coordinates. Regardless of how you target, you can then commit to your shots and start battle by clicking the GO button on the bottom right of the screen.

Thanks for playing, and thanks for the feedback! I definitely agree that I could have made the colonies more recognizable especially with everything having the same pallete. I originally intended for the vanishing markers to simply show how recently ago each tile was hit, but the formula which calculates the brightness was a bit janky in the final build; that's a misstep on my part.

Didn't get to verify that the Windows Monogame build worked before the deadline; sorry

it's a great game, but the vertical tower section is just absolute hell in game design.

Even so, the game is pretty well made. Controls are smooth, even if walljump mech is a bit iffy with corners.